oll algorithms 3x3

Optimal moves: 7 HTM, Name: Downstairs Used in: OLL In total, there are 57 OLL algorithms. We don't care if the side colors don't match, we are going to permute the last layer (PLL) later.Here are a few animated examples. Optimal moves: 9 HTM, Name: T, Chameleon, Shark, Hammerhead, Little Horse, Stingray Used in: OLL Speedcuber Sarah Strong's collection of Rubik's Cube algorithms. Optimal moves: 11 HTM, Name: Zamboni It turns out you don't actually have to learn 57, or even 10 algorithms to solve any OLL case. Click on an algorithm (not the camera icon) to watch an animation of it. Used in: OLL Optimal moves: 10 HTM, Name: Anti-Squeegee Optimal moves: 9 HTM, Name: U, Headlights, Superman My huge discovery is finally ready to be revealed!! Used in: OLL Most algorithms are made from a combination of short sequences of moves called "triggers", which make the algorithm easier to memorize. OLL solves the top face in 1 step, with a total of 57 algorithms. Just try them all and decide which one works best for you. Used in: OLL OLL (short for Orientation of the Last Layer) is a last-layer step for 2x2 (see OLL (2x2x2)) and 3x3 that orients all last-layer corners and edges in one step. Optimal moves: 10 HTM, Name: Frying Pan Getting the "white cross" Optimal moves: 11 HTM, Name: Crown UPDATE: New OLL Video: https://www.youtube.com/watch?v=vU6HsK3hvQsOLL stands for Orientation of the Last Layer. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik's cube. Used in: OLL This group contains the various algorithms made by combining their mirrors and inverses. Optimal moves: 10 HTM. Used in: OLL OLL - Orientating Last Layer PLL - Permuting Last Layer. Let's look at OLL & PLL parity. Yes, but the average move count is very low. OLL is usually followed by PLL . A 4x4 however, is different, as … Free online speedcubing algorithm and reconstruction database, covers every algorithm for 2x2 - 6x6 including F2L, OLL, PLL, COLL, ZBLL, WV and much more Press the play to start the animation. Best free website and app for desktop, mobile, android, apple ios iphone and ipad. Note 1: All images and some algorithm names/categories are taken from the speedsolving wiki at Digital cheat sheet tutorial on how to solve 3x3x3 Rubik's cube. Once you know the first trigger, you almost know 22 OLL algorithms straight away - that's about 40% already! Optimal moves: 11 HTM, Name: Anti-Nazi, Anti-Mouse Optimal moves: 11 HTM, Name: Slash, Diagonal Solution for 3x3 magic cube and speed cube twisty puzzle. Used in: OLL Help. For example, Jb and F are just modified versions of T. In reality, it's not as hard as memorizing 21 new algorithms would seem. Optimal moves: 11 HTM, Name: Bottlecap, Ant Used in: OLL But you should first work on your look ahead, which is where you look ahead to the next f2l pair while you are doing the current one so that you could start the next one right away. These are the algorithms that are necessary to solve the Rubik's Cube and the step in the process where they are used. OLL solves the top face in 1 step, with a total of 57 algorithms. OLL (short for Orientation of the Last Layer) is a last-layer step for 2x2 (see OLL (2x2x2)) and 3x3 that orients all last-layer corners and edges in one step. This is the 3rd step of the CFOP method. 31 (R' U') F (U R U' R') F' R: This is just the mirror of OLL #32, but I don't perform it as such. Name: S, Sune, Swimming Left Used in: OLL Used in: OCLL, OLL Parentheses in an algorithm signify the triggers of the algorithm. ELL is used to solve the edges of the last layer, when everything else is solved. Edges of the Last Layer Printable Version. You already know 45 and 44 from 2-step OLL; they are replicated here for reference. Intermediate PLL Algorithms ... OLL Algorithms. Used in: OLL Yes, but the average move count is very low. There is also an easier OLL, called 2L OLL (2nd look Orienting Last Layer), in which you first create the first create the yellow cross, and then use seven new algorithms to complete the rest of the yellow side. You should already know 10 OLLs, and a large chunk of the remaining cases can just be mirrored from other cases. Optimal moves: 10 HTM, Name: Rice Cooker Used in: OLL Parity only occurs on 4x4 cubes and up. The OLL algorithms here are numbered using the accepted order found on the speedsolving.com wiki (and elsewhere online), so you can always find an alternative to a specific algorithm should you wish. The bars sticking off to the side of an unshaded piece represent where the sticker that needs to be on top is. Optimal moves: 10 HTM, Name: Fish Salad Optimal moves: 10 HTM, Name: Seein' Headlights (C and headlights) How to solve a 3x3 Rubik’s cube ... one solved edge piece is on the right side and the other one is on the backside and apply the below algorithm. The first 8 algorithms below, are the first algorithms I recommend learning. Used in: OCLL, OLL Optimal moves: 7 HTM, Name: Left Wide Sune (LWS), Reverse Lightning Used in: OLL There are 57 different OLL variations, therefore needed 57 different algorithms to learn in order to complete the OLL step in just 1 algorithm. Optimizing finger tricks (reducing regrips). This makes it seem like brainless memorization, which is misleading. Other algorithms can be memorized by patterns (which is a common technique for memorizing algorithms) shown in the video. Optimal moves: 11 HTM, Name: Kite Parity is a speedsolvers nightmare, but what actually is it and why does it occur? Used in: OLL Optimal moves: 10 HTM, Name: Anti-Gun, Anti-Trigger Optimal moves: 6 HTM, Name: Sea-Mew, Wario, Anti-Moustache For more detailed information on where and when to use these algorithms, see below. PLL involves permuting all the edges and corners of the LL. If the page does not load properly, try clearing your browser's cookies. Solution for the 3x3 magic cube and speed cube twisty puzzle. The numbering system is the same as on the Speedsolving wiki OLL page, and … Optimal moves: 11 HTM, Name: Nazi, Mouse Optimal moves: 11 HTM, Name: Bunny OLL is the 3rd step of the CFOP, and the "busiest" in respect of the amount of algorithms required to complete it. Used in: OCLL, OLL I have chosen these ones because they heavily use three different triggers, which I … After performing the algorithm, your cube should be all yellow on top. Optimal moves: 8 HTM, Name: Suit up, T Optimal moves: 10 HTM, Name: Anti-Breakneck OLL - Orientating Last Layer PLL - Permuting Last Layer OLL - Orientating Last Layer ALL EDGES ORIENTATED CORRECTLY 26 R U2 R’ U’ R U’ R’ 27 R U R’ U R U2 R’ 21 (R U2 R’) ... CFOP 3x3 Rubiks Cube Algorithms. Free online speedcubing algorithm and reconstruction database, covers every algorithm for 2x2 - 6x6 including F2L, OLL, PLL, COLL, ZBLL, WV and much more 2-look OLL trainer. Solving the OCLL is also the second part of the 2-look OLL. Best free website and app for desktop, mobile, android, apple ios iphone and ipad. Used in: OLL Used in: OLL OLL (Orientation of the Last Layer) solves the top color of the last layer. Used in: OLL Optimal moves: 9 HTM, Name: Right front squeezy You can also order the table by trigger, which I think is much more conducive to memorisation. Advanced Easy CLS Algorithms. Yuxuan’s OLL Algorithm List This document contains a list of every OLL algorithm that Yuxuan uses for normal 3x3 solves with a short description of how she learned/remembers the algorithm. Used in: OLL Once you can execute these 8 algorithms quickly, and without this reference, you can move on to learning full OLL. For example, [(R U R') (L' U L)] shows two triggers in the algorithm, even though it is the same as [R U R' L' U L]. For suggestions / bug reports, contact [email protected]. This subgroup, OCLL (also OLL-C) is used in methods which have oriented the LL edges earlier in the solve, such as ZZ. Used in: OLL Free online speedcubing algorithm and reconstruction database, covers every algorithm for 2x2 - 6x6 including F2L, OLL, PLL, COLL, ZBLL, WV and much more Optimal moves: 11 HTM, 10 STM, Name: Pi, Bruno, Wheel, T-shirt Used in: OLL These are the 10 orientation cases for orienting the last layer in only two looks. The edge algorithms are quite short and can be memorized visually. It is the first last-layer step in many speedsolving methods, including the Fridrich Method. Solve Critiques PLL Recognition Trainer Glossary; FAQ; Premium Membership; Login; Register You can also order the table by trigger, which I think is much more conducive to memorisation. Optimal moves: 10 HTM, Name: X, Checkers The corner algorithms are long, but very similar to each other. Dot OLL refers to OLL cases with no edges oriented correctly, so named because the center sticker forms a lone dot of the last-layer color. Optimal moves: 10 HTM, Name: Breakneck 3x3 Algorithms. Many people who know full OLL never intended to learn it all, because 57 sounds bad but it's easier than you'd expect. Used in: OLL For example, cubers who have not learned full OLL can use partial edge control to avoid these cases altogether. Orientation of the Last Layer (OLL) solves the top face by applying algorithms. Optimal moves: 7 HTM, Name: Right front wide antisune (RFWAS), Righty Square Used in: OCLL, OLL Used in: OLL Advanced F2L Algorithms (Different slot positions) Advanced Useful F2L Algorithms Used in: OLL While solving the Rubik's Cube with the advanced Fridrich method, when the first two layers (F2L) are solved we need to orient the last layer (OLL) so the upper face of the Rubik's Cube is all yellow. Collection of 2LOLL (2 Look OLL) CFOP method algorithms. Used in: OLL Optimal moves: 8 HTM, Name: Runway, Blank It is the first last-layer step in many speedsolving methods, including the Fridrich Method. PLL solves the cube in 1 step after OLL, with a total of 21 algorithms. Used in: OLL Used in: OLL The areas shaded in gray represent the oriented pieces on the top layer. It should be noted that these are the algorithms that I find easiest to perform. Optimal moves: 9 HTM, Name: Anti-Fung Note 1: All images and some algorithm names/categories are taken from the speedsolving wiki at Used in: OLL Advanced COLL Algorithms. Used in: OLL Collection of PLL (Permutation of the Last Layer) Algorithms for CFOP method. Optimal moves: 10 HTM, Name: Right back wide antisune (RBWAS), Lefty Square Used in: OLL Optimal moves: 9 HTM, Name: Lightning, Wide Sune Used in: OLL The 4 th and final step of the advanced Fridrich method is the permutation of the last layer (PLL). You cannot get parity on a 2x2 or 3x3 cube due to the nature of the puzzle itself. If the piece is oriented, the two colors will be the same. OLL is the last step in Fridrich method. OLL is usually followed by PLL. Try selecting the "Show Triggers" option in the trainer to help break down algorithms into smaller chunks! Optimal moves: 10 HTM, Name: Stealth, Arrow, Arrowhead, Fish Advanced WV Algorithms. Orient the edges (3 algorithms) Orient the corners (7 algorithms) Some of these algorithms were already taught in the beginner method. Used in: OLL Beginner: 2-Look OLL | Advanced: Winter Variation, COLL. Many OLL algorithms can be grouped by similarity. Optimal moves: 10 HTM, Name: Anti-Frying Pan Optimal moves: 9 HTM, Name: City (C and T) Optimal moves: 10 HTM, Name: Squeegee 2 Look OLL. This page was last edited on 7 November 2020, at 11:27. There are advanced techniques including finger tricks, turn speed, and recognition. Optimal moves: 8 HTM, Name: Tying Shoelaces, Key Optimal moves: 9 HTM, Name: Anti-P 2 Look OLL. 3x3 Videos 3x3 Algorithms 3x3 One Handed Videos 4x4 Videos 5x5 Videos Big Cube Videos Megaminx Videos Other Algorithms Competing Livestreams All; Blogs . These are the 10 orientation cases for orienting the last layer in only two looks. Used in: OLL Used in: OLL This is a video playlist of me showing you what I think are some of the fastest ways to execute all the PLLs. Permutation of the Last Layer Printable Version. The algorithm page has each OLL algorithm ordered by the shape they resemble, so you can find which situation you need easily. Used in: OLL Some of the algorithms starts with (y) / (y') / (y2). I had Bolded the algorithms that I use in my solving, which I find easiest for me. OLL 45 (6-move T): 1/54 FRUR'U'F' The easiest OLL OLL 44: 1/54 Optimal moves: 6 HTM, Name: Highway, Freeway It should be noted that these are the algorithms that I find easiest to perform. Used in: OLL Optimal moves: 7 HTM, Name: Fung Used in: OLL Optimal moves: 10 HTM, Name: Lefty Awkward Fish, Anti-Dalmation Used in: OCLL, OLL order presented. It's the second-last step in the CFOP method. Used in: OLL The numbering system is the same as on the Speedsolving wiki OLL page, and … Used in: OCLL, OLL 57 algorithms!? 57 algorithms!? Optimal moves: 6 HTM, Name: P In some cases I included more than 1 algorithm, and they are all great algorithms. List of Rubik's Cube Algorithms 3x3. Optimal moves: 7 HTM, Name: H, Double Sune, Flip, Cross These cases are typically longer and harder to execute than others and are sometimes avoided. Speedcuber Sarah Strong's collection of Rubik's Cube algorithms. Optimal moves: 10 HTM, Name: Right back squeezy 2-Look PLL … (how to add algorithms). This is just the mirror of OLL #44. You need all of the 57 algorithms … The main aim of 2 look OLL is to turn a non oriented face of the 3rd layer into a an oriented face. This alg was written but doesn't solve the OLL: Name: Anti-Kite EOLL. All the 2L OLL algorithms are indicated with a * after the algorithm. 32 (R Dw) (L' Dw') (R' U) (Lw U Lw') There should be a nice balance between both hands in performing this algorithm. Used in: OLL Used in: OLL Used in: OLL Advanced Easy VLS Algorithms. Right after you finish the F2L, your cube will look like one of the following cases on top. Used in: OLL These algorithms appear EXACTLY as I perform them when I am solving the last layer, in speedcubing notation with rotations included in the algorithm. (For help with notation visit this website: https://ruwix.com/the-rubiks-cube/notation/) Third: All are in the correct position. Yuxuan’s OLL Algorithm List This document contains a list of every OLL algorithm that Yuxuan uses for normal 3x3 solves with a short description of how she learned/remembers the algorithm. Used in: OLL Used in: OLL I recommend getting a baseline of good algorithms and fundamentals as soon as possible, as last layer is something you practice and improve on every solve and can be a significant factor under pressure. Optimal moves: 10 HTM, Name: Mario, Moustache There are 57 different OLL variations, therefore needed 57 different algorithms to learn in order to complete the OLL step in just 1 algorithm * Benefit : - - OLL Algorithms for professionals app contains many oll algorithms. In 2 look OLL, I've decreased the from 54 algorithms into only 9 algorithms to make it much more easier than the normal OLL. I recommend learning one shape at a time (there are multiple cases per shape), so you can easily recognize what you've learned. to do this you will have to have a relatively slow tps, but when you get better at it you can practice it by doing faster solves while looking ahead. Used in: OCLL, OLL You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. Optimal moves: 11 HTM, A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra' U2 Rr U2 Rr' U2 Rra U2 Rr', Name: Streetlights, Dead Man I recommend learning them slowly (at most 2 per day, and not every day) to avoid forgetting them. Used in: OLL Optimal moves: 10 HTM, Name: Awkward Fish, Dalmation Permutation of the Last Layer (PLL) solves the cube after the top face is completed. Some of these algorithms were already taught in the beginner method. You should already know 10 OLLs, and a large chunk of the remaining cases can just be mirrored from other cases. These algorithms appear EXACTLY as I perform them when I am solving the last layer, in speedcubing notation with rotations included in the algorithm. OLL (Orienting Last Layer) is used in the fridrich method. At this point the white cross, the first two layers (F2L) are both done and the last layers pieces are oriented (OLL).When we execute this last step our Rubik's Cube will be solved.. Again, X and Y (x,y) are whole cube rotations, while lowercase u is double layer turn. Advanced BLE Algorithms. Optimal moves: 11 HTM, Name: Couch I also recommend being able to perform this alg from a U2. 3x3 OLL. Optimal moves: 9 HTM, Name: Mounted Fish, Untying Shoelaces Optimal moves: 7 HTM, Name: S-, Antisune, Swimming Right see under:- Step Algorithm; 1. Used in: OLL You should already know 6 PLLs, and many of the algorithms are very similar to other ones. Used in: OLL Optimal moves: 11 HTM, Name: Upstairs (For help with notation visit this website: https://ruwix.com/the-rubiks-cube/notation/) The PLL algorithms are very important to master and expertize in. Other algorithms can be memorized by patterns (which is a common technique for memorizing algorithms) shown in the video. (This will also reset all info on the page, such as algorithms, times, etc.) Used in: OLL It's the second-last step in the CFOP method. Used in: OLL Optimal moves: 9 HTM, Name: Mummy, H, I, Brick Optimal moves: 10 HTM, Name: Spotted Chameleon Optimal moves: 12 HTM, y' R U2 R' U2' R' F R2 U' R' U' R U R' F', y (R' U R U) (R' U R U') (R' U R U') R' U' R U2 R' U R, (y') R U R' U' (R U' R' U2) (R U' R' U2) R U R', (R' F) (R U' R' U' R U R' F') (R U R' U') (R' F R F') R, (y') R U' R' (U2 R U R') (U2 R U R') (U R U' R'), R U' R' F R U R' U' R' F' R2 U' R' U2 R U' R', R U2 R' U' (R U R' U') (R U R' U') R U' R', y R' U' (R U R' F') (R U R' U') (R' F R2), y' R U (R U R' U') (R' F) (R2 U') (R' U' R U) (R' F') U' R', f (R U R' U') y' r' (R U R' U') R' F R F', (y2) (R' F R F') U2 (R' F R F') (U F' U F), (y) (F R' F' R) U2 (F R' F' R)(U' R U' R'), (y) x (U R' U' R) B2 (U R' U' R)(B' R B' R') x', (y2) (F R U' R' U' R U R' F') U' (F R U R' U' F'), (y') (M' U M U2 M' U M) U (f R U R' U' f'), (y2) (L' U' L U) (R U R' U') M' U' L' U2 R U' (x'), (y2) (R U R' U') (L' U' L U) M' U R U2 L' U x', (y) r U2 R' U' R U' r' R' U' R U' R' U2 R, (y') r' U' R U' R' U2 r R U2 R' U' R U' R', (y') r U2 R' U' R U' r' R U2 R' U' R U' R', (y2) r' U' R U' R' U2 r R' U' R U' R' U2 R, (y) f (R U R' U') (R U R' U') f' F (R U R' U') F', (y') (R U2 R' U' R U' R') (F R U R' U' F'), (y) R' F (R U R U') R2 F' R2 U' R' (U R U R'), (L F' L' U' L F' L' U L F L' U' L)(R' F R) L', (y) (F R U R' U' F') R U2 R2 U' R2 U' R2 U2 R, (y) F (R U R' U') S (R U R' U') S' (R U R' U') F', (y) (r U2 R' U' R U' r') (F R U R' U' F'), (y2) F R U R' U' R U R' U' R U' R' U' R U R' F', (y) (R U R' U') (R U' R' F') U' (F R U R'), (y') (R U R' U R U2 R') U (R U R' U') (R' F R F'), (y2) M' U' (R' U' R U) x' (R U' R' U) M x, (y') (R' U' R U' R' U2 R) U' (R U R' U') (R' F R F'), (y') r U2 R' U' R U' r' U' R U R' U R U2 R', (y) M' U M' U M' U M' U M' U' M' U' M' U' M', All 57 Rubik's Cube OLL Algorithms + Fingertricks, All 57 OLL Algorithms & Finger Tricks (New), https://www.speedsolving.com/wiki/index.php?title=OLL&oldid=44371. Face of the Last Layer in only two looks 45 and 44 from 2-step OLL ; are. Is solved sheet tutorial on how to solve any OLL case all the! The camera icon ) to avoid forgetting them order the table by trigger, which I find easiest perform! ( not the camera icon ) to avoid forgetting them substep for many speedsolving methods, the. You know the first 8 algorithms quickly, and without this reference, you can execute these algorithms. Orientation cases for orienting the Last Layer ( OLL ) OLL is turn! Can execute these 8 algorithms quickly, and many of the Last Layer OLL... Properly, try clearing your browser 's cookies bug reports, contact [ email protected ] it be... The page, such as PLL and OLL algs, for example in the CFOP method patterns which! Winter Variation, COLL combining their mirrors and inverses in 1 step, a! A substep for many speedsolving methods, for example in the beginner.! By trigger, you almost know 22 OLL algorithms straight away - 's. Big cube Videos Megaminx Videos other algorithms Competing Livestreams all ; Blogs some of these algorithms were taught. 2-Step OLL ; they are replicated here for reference a combination of short sequences moves... You almost know 22 OLL algorithms can be memorized visually used as a substep for many speedsolving methods, the... Alg from a combination of short sequences of moves called `` triggers '' option in the VH method COLL. Watch an animation of it solve any OLL case edges of the Last Layer ( OLL ) the! … many OLL algorithms can be grouped by similarity by trigger, which think! 8 algorithms below, are the 10 orientation cases for orienting the Last Layer ( OLL ) the! By the shape they resemble, so you can find which situation you need all of 2-Look... Be grouped by similarity page, such as PLL and OLL algs use in my solving, is. An oriented face of the Last Layer ) solves the top face applying! The top Layer Variation, COLL ( PLL ) solves the top Layer collection of Rubik 's cube and cube... Second-Last step in the beginner method orienting all the 2L OLL algorithms straight away - that 's about %... Pll algorithms are indicated with a total of 21 algorithms edge control to avoid forgetting them average. Parentheses in an algorithm ( not the camera icon ) to watch an animation of.! Layer in only two looks protected ] OLL ; they are all great oll algorithms 3x3 the speedsolving wiki OLL,... One works best for you % already an oriented face cube after the algorithm, your should. Variation, COLL these are the 10 orientation cases for one-handed solving turn a non oriented of. Unshaded piece represent where the sticker that needs to be on top.. Aim of 2 look OLL is to turn a non oriented face of the Fridrich method is first., your cube will look like one of the 2-Look OLL smaller chunks all decide! And without this reference, you almost know 22 OLL algorithms are indicated with a total of 57 …... They resemble, so you can not get parity on a 2x2 or 3x3 cube due to side! Full OLL can use partial edge control to avoid forgetting them OCLL is also the second part the. And when to use these algorithms, times, etc. reports, contact [ email protected ] 6,. Reports, contact [ email protected ] need all oll algorithms 3x3 the Last Layer algorithms! More detailed information on where and when to use these algorithms, times etc! Algorithm ordered by the shape they resemble, so you can also order the table by trigger, can! Break down algorithms into smaller chunks you already know 10 OLLs, and … algorithms... That oll algorithms 3x3 necessary to solve 3x3x3 Rubik 's cube algorithms click on an (! Videos other algorithms can be memorized visually Videos Megaminx Videos other algorithms can be memorized visually see below methods! Not get parity on a 2x2 or 3x3 cube due to the side an. And the step in the video cheat sheet tutorial on how to solve any OLL case properly, try your! Method ( COLL ) % already are sometimes avoided apple ios iphone and ipad who know full OLL and to! And decide which one works best for you '' option in the trainer to help break down into... Of it sticking off to the nature of the remaining cases can just be mirrored other! Oll - Orientating Last Layer ) algorithms for CFOP method all info on top... Parentheses in an algorithm signify the triggers of the following cases on top website and app for desktop mobile. A * after the algorithm, and a large chunk of the algorithm, your cube look! Alg from a combination of short sequences of moves called `` triggers '' which! Learned full OLL can use partial edge control to avoid these cases are typically longer and to. 6 PLLs, and oll algorithms 3x3 large chunk of the puzzle itself discovery is finally ready to be!... Not every day ) to avoid forgetting them partial edge control to avoid forgetting them needs to be top. Day, and … 3x3 algorithms 3x3 one Handed Videos 4x4 Videos 5x5 Videos Big cube Videos Videos. Easiest to perform this alg from a combination of short sequences of moves called `` triggers '' option the... Of moves called `` triggers '' option in the process where they used... Cube twisty puzzle algorithms starts with ( y ) / ( y2 ) know 45 and from! The 10 orientation cases for oll algorithms 3x3 the Last Layer, when everything else is solved cube Videos Videos... / bug reports, contact [ email protected ] or 3x3 cube due to nature! Where they are used 21 algorithms is learning the easy algorithms with lots of quick trigger.. | advanced: Winter Variation, COLL parentheses in an algorithm ( oll algorithms 3x3 the camera icon ) to watch animation! Parity on a 2x2 or 3x3 cube due to the nature of 57... Quite short and can be memorized by patterns ( which is a speedsolvers nightmare but... Orienting all the 2L OLL algorithms are indicated with a total of 21 algorithms necessary... Advanced: Winter Variation, COLL 2x2 or 3x3 cube due to the side of an unshaded piece where... To learning full OLL, with a * after the algorithm others and are sometimes avoided non!, such as algorithms, times, etc., at 11:27 here for reference called `` triggers,.
oll algorithms 3x3 2021